![]() Overheat Duration: 5.25 seconds ⇒ 4 seconds.Overheat Attack Speed: 20-80% (based on level) ⇒ 50-130% (based on level).Overheat Monster Damage Cap: 80 ⇒ 65-150 (based on level).Though he's got new incentives to build health, we're not hoping to turn him into a juggernaut, just simply make him a bit more durable in the mid game. We're hoping for a result where top lane becomes Rumble's best role with jungle and mid lane being viable alternatives for fans of those play styles. Reshaping his heat structure is an attempt to make the Danger Zone more forgiving, his heat costs more intuitive, and lessen Overheat's punishment. These changes are meant to lower his early roam threat and give him melee 1v1 power and late-game scaling in its place. He's also an extremely Elite-skewed champion due to his primary strength around pushing and roaming to bot lane. Rumble has historically had a higher play rate in top than in mid and we've let those players down over the years by not maintaining top Rumble as viable. Q damage adjusted, minion damage decreased, monster damage cap added. Passive heat limit increased, overheat monster damage cap adjusted, overheat attack speed increased, overheat duration decreased. new Percent Damage Cap Against Monsters: 150īase health decreased, health growth increased, base health regeneration decreased. ![]()
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