![]() ![]() Instead, it exports the project for Android Studio, generates symbols for libmain and libunity, and places them within unityLibrary/symbols// in the output directory. If you enable Export Project in the Android Build Settings, Unity doesn’t build the project. ![]() Unity places this symbols package within the output directory. zip also contains a symbol file for the libil2cpp library. More info See in Glossary to IL2CPP A Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. Universal Windows Platform, however, supports only two. Unity supports three different scripting backends depending on target platform: Mono. If you set your scripting backend A framework that powers scripting in Unity. ![]() ![]() zip file that contains symbol files for the libmain and libunity library. Set Create symbols.zip to one of the following:Īfter you enable symbols package generation, building your project generates a. Open the Build Settings window (menu: File > Build Settings). To enable symbols package generation through the Build Settings window:
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